<p class="ShowFluff legend">The Emperor’s Children possess a desire for perfection and superiority t
Enhancements (4)
25 pts Pledge of Dark Glory
This leader is surrounded by an aura of dark majesty, radiating the glorious and infectious arroganc
Emperor’s Children model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
25 pts Pledge of Eternal Servitude
Through Slaanesh’s favour, this warrior has defied death more than once and each time has been agoni
Emperor’s Children model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).
15 pts Pledge of Mortal Pain
This warrior gifts their foes with Slaanesh’s own exquisite caress, offering up their agonies to ple
Emperor’s Children model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.
30 pts Pledge of Unholy Fortune
A daemonic patron steers this warrior’s fate. Every movement is a killing stroke or exquisitely time
Emperor’s Children model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.
Stratagems (6)
1 CP
ARMOUR OF ABHORRENCE
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
EMBRACE THE PAIN
Either player’s turn - Fight phase
WHEN: Start of the Fight phase.
TARGET: One Emperor’s Children Infantry unit from your army.
EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.
1 CP
MARTIAL PERFECTION
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
1 CP
PROTECTION OF THE DARK PRINCE
Either player’s turn - Any phase
WHEN: Any phase, just after a mortal wound or attack is allocated to a model in an Emperor’s Children unit from your army.
TARGET: That EMPEROR’S CHILDREN unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.
1 CP
UNBOUND ARROGANCE
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.
TARGET: That EMPEROR’S CHILDREN unit.
EFFECT: Increase your pledge to Slaanesh by 1.
RESTRICTIONS: You can only use this Stratagem once per battle round.
1 CP
UNSHAKEABLE OPPONENTS
Either player’s turn - Command phase
WHEN: Command phase.
TARGET: One Emperor’s Children unit from your army.
EFFECT: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.