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Slaanesh’s Chosen

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Detachment Rules (1)

Internal Rivalries

The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Princes boons. Y
Emperor’s Children Character units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.

At the start of the battle, your WARLORD’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.

Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll.
Enhancements (4)
15 pts

Eager to Prove

This puissant champion of Slaanesh is ever eager to join the battle and prove their peerless skill t
Emperor’s Children model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
20 pts

Proud and Vainglorious

Even amongst the prideful warriors of the Emperor’s Children, this warrior is a towering pillar of a
Emperor’s Children model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
25 pts

Repulsed by Weakness

Those chosen by Slaanesh seek only worthy foes. The weak and craven are slaughtered with sneering co
Emperor’s Children model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
15 pts

Slayer of Champions

This warrior has obsessively perfected the arts of war for centuries if not millennia. Few champions
Emperor’s Children model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
Stratagems (6)
1 CP

BEAUTIFUL DEATH

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP

DEVOTED DUELLISTS

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One or more Emperor’s Children Character units from your army that have not been selected to fight this phase.

EFFECT: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
1 CP

DIABOLIC MAJESTY

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

RESTRICTIONS: You can only use this Stratagem once per battle round.
1 CP

HEIGHTENED JEALOUSY

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

TARGET: Your army’s Favoured Champions unit.

EFFECT: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
1 CP

REFUSAL TO BE OUTDONE

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Emperor’s Children Character unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 2 to the Charge roll.
1 CP

VENGEFUL SURGE

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has shot, your unit can make a Surge move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of its Surge move.