<p class="ShowFluff legend">Many Death Guard vectoriums boast a mix of heavy infantry, armoured migh
Enhancements (4)
25 pts Arch Contaminator
The unfettered energies of Nurgle’s realm gush from the Warp like foulness from a punctured boil, ea
DEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
10 pts Daemon Weapon of Nurgle
Be it the Seeping Blade, the Talon of Befoulment or even the dreaded Axe of Putrescence, this weapon
DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
25 pts Furnace of Plagues
This champion’s body blazes with fever as a cornucopia of supernatural diseases churn and roil withi
DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
20 pts Revolting Regeneration
The more wounds blasted and gouged into this champion’s flesh, the more clotted matter, squirming ve
DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.
Stratagems (6)
1 CP
CREEPING BLIGHT
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
2 CP
DISGUSTINGLY RESILIENT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
1 CP
LEECHSPORE ERUPTION
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One Death Guard model your army that has lost one or more wounds.
EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
1 CP
OVERWHELMING GENEROSITY
Your turn - Shooting phase
WHEN: Start of your Shooting phase.
TARGET: One Death Guard Character unit from your army.
EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
2 CP
PLAGUESURGE
Your turn - Command phase
WHEN: Your Command phase.
TARGET: Your Death Guard WARLORD that is on the battlefield.
EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
1 CP
PUTRID DETONATION
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.