<p class="ShowFluff legend">The armoured might of the Death Guard has warped and corroded over the m
Enhancements (4)
10 pts Bilemaw Blight
This foul sorcerer has been blessed with a unique affliction that allows them to inflate their body
Malignant Plaguecaster only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.
20 pts Eye of Affliction
Peering at the world through this bloated yellow orb, the bearer of this vile gift sees the souls of
DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.
15 pts Shriekworm Familiar
This daemonic familiar lives in the champion’s flesh and watches with bitter paranoia for enemy thre
DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.
30 pts Tendrilous Emissions
This warrior has gained greater control of the vile fumes that billow from their armour, willing the
Lord of Virulence only. While the bearer is within 3" of one or more friendly Death Guard Vehicle units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Stratagems (6)
2 CP
BLIGHTED LAND
Your turn - Movement phase
WHEN: End of your Movement phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
1 CP
DRAWN TO DESPAIR
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Death Guard unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
1 CP
EYESTINGER STORM
Opponent’s turn - Command phase
WHEN: Your opponent’s Command phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
1 CP
FONT OF FILTH
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
1 CP
RELENTLESS GRIND
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1 CP
STINKING MIRE
Opponent’s turn - Charge phase
WHEN: Start of your opponent’s Charge phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).