<p class="ShowFluff legend">There are many ways to worship Nurgle: the brewing of virulent plagues,
Enhancements (4)
35 pts Cornucophagus
A plague bellows fashioned by daemonic smiths in a realm of pure putrescence, this rasping device ex
Lord of Poxes only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
20 pts Final Ingredient
Be it the eye of a Kroot or a Space Marine’s hearts, ground Ork tusk, or something unnameable wrench
Biologus Putrifier only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
25 pts Needle of Nurgle
This plague-saturated narthecium delivers generous doses of infernal maladies that restore life to e
Plague Surgeon only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).
15 pts Visions of Virulence
The touch of this sorcerer’s mind upon another triggers feverish visions of abundant foulness that e
Malignant Plaguecaster only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.
Stratagems (6)
1 CP
BLESSINGS OF FILTH
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
1 CP
DEATH’S HEADS
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Biologus Putrifier unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
1 CP
GROTESQUE FORTITUDE
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
2 CP
MALIGNANCE MAGNIFIED
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
1 CP
MOBILE VECTOR
Your turn - Movement phase
WHEN: Your Movement phase, before the Reinforcements step.
TARGET: One Death Guard Character unit from your army that is not leading a unit.
EFFECT: Select one other friendly Death Guard unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
1 CP
RABID INFUSION
Either player’s turn - Fight phase
WHEN: Start of the Fight phase.
TARGET: One Death Guard unit from your army that includes two Character models.
EFFECT: Until the end of the phase, your unit has the Fights First ability.