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Tallyband Summoners

<p class="ShowFluff legend">There are many ways for the daemons of Nurgle to burst the bounds of rea

Detachment Rules (1)

Reverberant Rancidity

Reality rings like a struck bell as it rebels against the sheer wrongness of Nurgle’s daemons. Borne
While a Plague Legions unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.

While a Death Guard unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD units Contagion Range.

PLAGUE LEGIONS
You can include Plague Legions units in your army, even though they do not have the DEATH GUARD Faction keyword. The combined points cost of such units you can include in your army is:
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

No PLAGUE LEGIONS models from your army can be your WARLORD.
Enhancements (4)
20 pts

Beckoning Blight

This unclean gift infects its host with animaluminescent fungus. Once their spirit is riddled with i
Death Guard model only. Each time a Plague Legions unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
15 pts

Entropic Knell

Every booming peal of this cursed bell spreads rot, lesions and buboes across the foes’ bodies, send
Great Unclean One only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
10 pts

Fell Harvester

This repugnant daemon weapon extrudes swaying tendrils with lamprey maws to strike at the foe.
Death Guard model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
20 pts

Tome of Bounteous Blessings

The slurred and vomit-wet incantations from this malodorous tome bolster Nurgle’s daemons.
Malignant Plaguecaster only. Each time a Plague Legions unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Stratagems (6)
1 CP

ALL IS ROT

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
1 CP

AVATARS OF DECAY

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army.

EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
1 CP

CLUTCHING CORRUPTION

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One Death Guard unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll.
1 CP

FLESHY AVALANCHE

Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Plague Legions Monster unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1 CP

MIRESLICK

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
1 CP

PERSISTENT PESTS

Either player’s turn - Any phase
WHEN: Any phase.

TARGET: One Nurglings unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.

RESTRICTIONS: You can only use this Stratagem once per battle.