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Death Lord’s Chosen

<p class="ShowFluff legend">The mightiest champions of the Death Guard are as formidable in battle a

Detachment Rules (1)

Deadly Vectors

The plagues and parasites to which these elite warriors play host are amongst the most lethal in the
In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.
Enhancements (4)
10 pts

Face of Death

So grotesque and monstrous is this champion’s aspect that it fills the enemy with unreasoning dread
Terminator model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.
20 pts

Helm of the Fly King

This armoured helm was crafted by the Daemon Prince Vermifulgus the Pestilent and carries his squirm
Terminator model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
15 pts

Vile Vigour

A fanatical worshipper of Nurgle and a talented orator, this champion can infect their followers wit
Terminator model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
30 pts

Warprot Talisman

By invoking the power of this ancient talisman, the bearer can rot a sagging rent in reality and ste
Terminator model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Stratagems (6)
1 CP

BLOOMING PESTILENCE

Either player’s turn - Any phase
WHEN: Start of any phase.

TARGET: One Terminator unit from your army.

EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
1 CP

GRIM REAPERS

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One Terminator unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
1 CP

MORTARION'S TEACHINGS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Terminator unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
1 CP

SICKENING IMPACT

Your turn - Charge phase
WHEN: Your Charge phase, just after a Terminator unit from your army ends a Charge move.

TARGET: That TERMINATOR unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1 CP

SIGNAL POX

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One Lord of Virulence model from your army.

EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
1 CP

UNDYING SPITE

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Terminator unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.