← Back| Factions› Tyranids› Subterranean Assault

Subterranean Assault

<p class="ShowFluff legend">When the hive fleet’s organisms descend, no place is truly safe from the

Detachment Rules (1)

Surprise Assault

Burrowing Tyranid bioforms burst from the ground in all their horror.
Each time a Tyranids model from your army makes an attack, re-roll a Hit roll of 1.

Each time a Burrower unit from your army is set up on the battlefield from Reserves, place a circular 40mm Tunnel Marker anywhere on the battlefield within 1" of that unit and more than 3" horizontally away from all enemy units.

In the Reinforcements step of your Movement phase, when you set up a unit on the battlefield from Reserves, you can set that unit up wholly within 9" of one of your Tunnel Markers and more than 6" horizontally away from any enemy units.

If an enemy model (excluding AIRCRAFT) ends any kind of move within 3" of one of your Tunnel Markers, that Tunnel Marker is removed from the battlefield.

KEYWORDS
Mawloc and Trygon units from your army have the BURROWER keyword.

In the Muster Armies step, you can select up to 2 TRYGON models from your army. The selected units gain the CHARACTER keyword.

Designer’s Note: This means that the selected models can be given Enhancements and one of them can be selected as your WARLORD.
Enhancements (4)
15 pts

Synaptic Strategy

Possessing an exceptionally acute connection to the hive mind, this creature benefits from a constan
Tyranids model only. Once per battle, you can target the bearer’s unit with the Rapid Ingress stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
20 pts

Tremor Senses

From its concealed position beneath the battlefield, this bioform picks up on subtle traces of movem
Tyranids model only. After both players have deployed their armies, select up to three friendly TYRANIDS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
20 pts

Trygon Prime

Only rarely manifested by the hive fleets, the Trygon Prime possesses a greatly enhanced synaptic ne
Trygon model only. The bearer gains the Synapse keyword. Improve the Strength and Weapon Skill characteristics of melee weapons equipped by the bearer by 1.
15 pts

Vanguard Intellect

This bioform uses its own keen senses and predatory intellect to burrow into position and strike bef
Tyranids model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Stratagems (6)
1 CP

ADAPTIVE OPTIMISATION

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One Mawloc or Trygon unit from your army.

EFFECT: Until the start of your next Command phase, your unit has the Synapse keyword.
1 CP

ENFILADING EMERGENCE

Your turn - Movement phase
WHEN: End of your Movement phase.

TARGET: One Tyranids unit from your army that was set up as Reinforcements this turn.

EFFECT: Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
1 CP

REPLENISHING SWARMS

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One Tyranids unit from your army, wholly within 9" of one or more Tunnel Markers you placed.

EFFECT: One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead.
1 CP

RETREAT BELOW

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Tyranids unit or up to two Burrower units from your army that are not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP

SWARMING ASSAULT

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Tyranids Monster unit from your army that was set up as Reinforcements this turn.

EFFECT: Until the end of the phase, friendly Tyranids units within 6" of your unit can re-roll Charge rolls.
1 CP

TUNNEL NETWORK

Your turn - Movement phase
WHEN: End of your Movement phase.

TARGET: One Tyranids unit from your army that is wholly within 9" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units.