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Cabal of Chaos

<p class="ShowFluff legend">Even a single Chaos Space Marine Sorcerer is a powerful champion of the

Detachment Rules (1)

Empyric Wellspring

The sorcerous powers wielded by a cabal inevitably draw the eyes of the Dark Gods and flood the batt
Each time a unit from your army makes a Dark Pact, select one of the following abilities. Your unit has that ability until the end of the phase.

Leaping Warpflame

While this unit is within 9" of one or more friendly HERETIC ASTARTES PSYKER models, improve the Strength characteristic of ranged weapons equipped by models in this unit by 1.

Monstrous Manifestation

While this unit is within 9" of one or more friendly HERETIC ASTARTES DAEMON PRINCE or a HERETIC ASTARTES DAEMON PRINCE WITH WINGS models, improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.

Enhancements (4)
25 pts

Eyes of Z’desh

This splintered crystal shows possible futures, affording its bearer the chance to act before all ot
HERETIC ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
20 pts

Infernal Avatar

This dread being is not only a Daemon Prince but also a dark sorcerer of immense power, able to augm
Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration characteristic of those weapons by 1.
25 pts

Mind Blade

This Sorcerer has been blessed with the ability to channel all their hatred and cruelty into the wea
Psyker model only. Melee weapons equipped by models in the bearer’s unit have the [LANCE] ability.
10 pts

Touched by the Warp

Not all Sorcerers begin as psykers. Some are gifted their mystic powers by the gods of the Warp.
HERETIC ASTARTES model only (excluding Khorne models). The bearer gains the Psyker keyword.
Stratagems (6)
1 CP

BALEFUL BLESSING

Either player’s turn - Any phase
WHEN: Any phase, just after a Heretic Astartes unit from your army has a mortal wound allocated to it.

TARGET: That HERETIC ASTARTES unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
1 CP

MUTATION’S CURSE

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Heretic Astartes Psyker unit from your army.

EFFECT: Select one visible enemy unit within 12" of your unit. Roll one D6: on a 1, that enemy unit suffers 1 mortal wound; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5-6, that enemy unit suffers 2D3 mortal wounds.
1 CP

NO REST IN DEATH

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One Heretic Astartes unit from your army within 9" of a Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army.

EFFECT: One model in your unit regains up to D3+1 lost wounds. If your unit has the Battleline keyword, you can return up to D3 destroyed models (excluding Character models) to your unit with their full wounds remaining, instead.
1 CP

SHROUD OF CHAOS

Opponent’s turn - Shooting phase
WHEN: Start of your opponent’s Shooting phase.

TARGET: One Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army.

EFFECT: Until the end of the phase, your unit has the following ability:

Shroud of Chaos (Aura): Models in friendly HERETIC ASTARTES units within 6" of this unit have the Stealth ability.
1 CP

SOULSEEKERS

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Heretic Astartes unit from your army that has not been selected to shoot that phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
1 CP

UNHOLY HASTE

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to charge that phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.