Enhancements (4)
25 pts Ancient Weapons
The vaults of the Dark Angels contain many relics from Humanity’s distant past. This soldier has bee
ADEPTUS ASTARTES model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
15 pts Deathwing Assault
A veteran inductee of the Inner Circle, this champion has served amongst the Deathwing for centuries
Deathwing model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
10 pts Lord of the Ravenwing
This commander has mastered the art of cavalry combat, instinctively noticing the opportune position
Ravenwing model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
10 pts Tempered in Battle (Aura)
A veteran of the Inner Circle, this warrior inspires those around them to hold the line amidst the h
ADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
Stratagems (6)
1 CP
ARMOUR OF CONTEMPT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
2 CP
INESCAPABLE JUSTICE
Either player’s turn - Any phase
WHEN: Any phase, just after your Oath of Moment target is destroyed.
TARGET: One Adeptus Astartes Character unit that is on the battlefield.
EFFECT: Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.
1 CP
LEONINE AGGRESSION
Opponent’s turn - Charge phase
WHEN: End of your opponent’s Charge phase.
TARGET: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1 CP
LION’S WILL
Either player’s turn - Command phase
WHEN: Command phase.
TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the Deathwing, Ravenwing or Vehicle keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.
1 CP
RELICS OF THE DARK AGE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.
1 CP
TACTICAL MASTERY
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the Ravenwing keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.