<p class="ShowFluff legend">There is no mercy in the hollow-eyed stares of the Thousand Sons’ warrio
Enhancements (4)
5 pts Arcane Thralls (Aura)
This Warp mage has unearthed eldritch lore by which they have mastered the means to tether the Legio
THOUSAND SONS model only. While a friendly Rubricae unit is within 9" of the bearer, you can re-roll Battle-shock tests taken for that unit.
15 pts Lord of the Rubricae
This champion draws power from the Immaterium and channels it into his Rubricae to enhance their mig
THOUSAND SONS model only. While the bearer is leading a unit, each time a Rubricae model in that unit makes an attack, add 1 to the Hit roll.
30 pts Risen Rubricae
A plan decades in the making comes to fruition as hidden, silent Rubricae emerge at a fateful hour t
THOUSAND SONS model only. At the start of the Declare Battle Formations step, select either two Rubricae Battleline units from your army or one other Rubricae unit from your army; models in the selected units have the Infiltrators ability.
20 pts The Stave Abominus
This stave is a compressed and runically imprisoned Warp rift given physical form. Every blow struck
Thousand Sons Infantry model only. The bearer’s melee weapons have the [sustained hits D3] and [devastating wounds] abilities.
Stratagems (6)
1 CP
ARDENT AUTOMATA
Your turn - Movement phase
WHEN: Your Movement phase, just after a Rubricae unit from your army Falls Back.
TARGET: That RUBRICAE unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
2 CP
IMPLACABLE GUARDIANS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Rubric Marines Psyker unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit (excluding PSYKER models), subtract 1 from the Damage characteristic of that attack.
1 CP
INEXORABLE ADVANCE
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Rubricae unit from your army.
EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its Move characteristic and to Advance rolls made for it, and ranged weapons equipped by models in your unit have the [ASSAULT] ability.
2 CP
INFERNAL FUSILLADE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Thousand Sons Psyker unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, all inferno bolt pistols, inferno boltguns, inferno combi-bolters and inferno combi-weapons equipped by models in your unit have the [PSYCHIC] ability and a Strength characteristic of 5.
1 CP
REVENGE OF THE RUBRICAE
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after a Thousand Sons Psyker model from your army is destroyed.
TARGET: One Rubricae unit from your army that was within 6" of that PSYKER model when it was destroyed.
EFFECT: After the attacking unit has shot, your RUBRICAE unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target the enemy unit that just destroyed your PSYKER model (and only if it is an eligible target).
1 CP
UNWAVERING PHALANX
Opponent’s turn - Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
TARGET: One Rubric Marines unit from your army within Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.