<p class="ShowFluff legend">Whether sworn to a Traitor Titan Legion, in thrall to the cyborg priests
Enhancements (4)
20 pts Bestial Aspect
The machine spirit of this Knight suit has become so ferocious and blood-hungry that it now moves an
CHAOS KNIGHTS model only. The bearer’s ranged weapons have the [assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
35 pts Blasphemous Engine
In rituals that took centuries to conduct, Idolators and dark priests have bound a greater daemon wi
CHAOS KNIGHTS model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
35 pts Fleshmetal Fusion
This Knight is a terrifying blend of daemonic flesh and warp-hardened machine, its pilot unable to l
CHAOS KNIGHTS model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
25 pts Knight Diabolus
Whether through duelling monstrous foes or thanks to unnatural enhancements and boons, this Fallen N
CHAOS KNIGHTS model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [LANCE] ability.
Stratagems (6)
1 CP
CORRUPTING TAINT
Your turn - Command phase
WHEN: Your Command phase, just after a Chaos Knights Character unit from your army makes a Malefic Surge.
TARGET: That CHAOS KNIGHTS CHARACTER unit.
EFFECT: Select one objective marker your unit is within range of that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1 CP
DIABOLIC BULWARK
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
1 CP
HELLFORGED CONSTRUCTION
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
PROFANE SYMBIOSIS
Either player’s turn - Any phase
WHEN: End of any phase.
TARGET: One Chaos Knights unit from your army that is not Empowered.
EFFECT: Your unit makes a Malefic Surge.
RESTRICTIONS: You cannot select the same unit as the target of this Stratagem more than once per battle round.
1 CP
UNLEASH BALEFIRE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.
EFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
1 CP
WARP VISION
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.