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Lords of Dread

<p class="ShowFluff legend">None are safe when the long shadows of the Lords of Dread stretch across

Detachment Rules (1)

Tyrannical Court

Every one of these egomaniacal warriors seeks to claim all the battlefield glory for themselves, at
Improve the Objective Control characteristic of Chaos Knights Character models from your army by 2. In addition, once per battle round, if your WARLORD is on the battlefield, you can use the Claimed for the Dark Gods Stratagem for 0CP.
Enhancements (6)
35 pts

Blade of Celerity

Inlaid with esoteric circuitry, this relic sword is sheathed within the mechanisms of the pilot’s Th
CHAOS KNIGHTS model only. The bearer’s ranged weapons have the [ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
20 pts

Blessing of the Dark Master

This pilot has won the favour of a sinister patron, granting them a measure of mysterious protection
CHAOS KNIGHTS model only. The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
30 pts

Mirror of Fates

Hammered into the flesh of a Fallen Noble’s forehead and allowed to take root, this warp crystal all
CHAOS KNIGHTS model only. Once per battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase. In addition, you gain Lord of Deceit ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
30 pts

Putrid Carapace

Blessed by Nurgle, the Chaos God of plague and despair, the hide of this Knight suit is thickened wi
CHAOS KNIGHTS model only. The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player’s Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
25 pts

Throne Mechanicum of Skulls

Flowing from this brazen Throne, an all-consuming need for murder grips the pilot and never lets go.
CHAOS KNIGHTS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
25 pts

Warp-borne Stalker

Daemonic whispers guide this Knights pilot through the empyric tempests, straight into battle.
CHAOS KNIGHTS model only. The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Stratagems (6)
1 CP

CLAIMED FOR THE DARK GODS

Either player’s turn - Command phase
WHEN: Start of your Command phase.

TARGET: One Chaos Knights Character unit from your army that is within range of one or more objective markers you control.

EFFECT: Select one of those objective markers. That objective marker remains under your control, with a Level of Control of 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1 CP

CRUSHED LIKE VERMIN

Your turn - Movement phase
WHEN: Your Movement phase, just after a Chaos Knights Character unit from your army ends a Normal move.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES) that your unit moved over during that move and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. If one or more models are destroyed as a result of this Stratagem, that enemy unit must take a Battle-shock test.
2 CP

RUNES OF DISDAIN

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
1 CP

SPITEFUL DEMISE

Either player’s turn - Any phase
WHEN: Any phase, just after a Chaos Knights Character unit from your army is destroyed.

TARGET: That CHAOS KNIGHTS CHARACTER unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: When rolling to determine whether mortal wounds are inflicted by your unit’s Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of a 4+ instead of on a 6.
1 CP

TITANIC DUEL

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Chaos Knights Character unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Select one enemy MONSTER or VEHICLE unit. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Each time a model in your unit makes an attack that targets that enemy unit, if that enemy unit is TITANIC, you can re-roll the Hit roll and you can re-roll the Wound roll instead.
1 CP

TROPHY HUNTER

Either player’s turn - Fight phase
WHEN: Fight phase, just before a Chaos Knights Character unit from your army consolidates.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units.