<p class="ShowFluff legend">Many Grey Knights task forces are supported by assets drawn from the Cha
Enhancements (4)
10 pts Driven by Duty
So single-minded is this warrior in their devotion to the Grey Knights’ duty that they press ever fo
GREY KNIGHTS WALKER model only. Each time the bearer’s unit Piles In or Consolidates, the bearer can move up to 6" instead of up to 3".
15 pts Quickening Foci
Worked into purity seals or armour inscriptions, these cantrips of haste lend the bearer and their c
GREY KNIGHTS INFANTRY model only. In your Movement phase, each time the bearer’s unit disembarks from a Transport, until the end of the turn, you can re-roll Charge rolls made for that unit.
30 pts Sigil of Exigence
This powerful and ancient sorcerous ward reacts to imminent peril by wrenching the bearer momentaril
GREY KNIGHTS model only. Once per battle, in your opponent’s Shooting phase, when the bearer’s unit is selected as the target of a ranged attack, you can remove the bearer’s unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 9" horizontally away from all enemy units. If the bearer’s unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer’s unit.
25 pts Spiritus Machina
Thought to date back to Old Night, this device allows the bearer to draw targeting data from machine
GREY KNIGHTS INFANTRY model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if the bearer’s unit disembarked from a Transport this turn, until the end of the phase, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
Stratagems (6)
1 CP
ABOMINUS-CLASS TARGETS
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Grey Knights unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.
1 CP
ARGENT WRATH
Your turn - Charge phase
WHEN: Your Charge phase, just after a Grey Knights Vehicle unit from your army ends a Charge move.
TARGET: That GREY KNIGHTS VEHICLE unit.
EFFECT: Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.
1 CP
ARMOURED AEGIS
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One Grey Knights Psyker Vehicle unit from your army.
EFFECT: One model in your unit regains up to 3 lost wounds.
1 CP
FORCE WAVE
Your turn - Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.
TARGET: One Grey Knights Vehicle unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1 CP
REDOUBLED ASSAULT
Your turn - Movement phase
WHEN: Your Movement phase, just after a Grey Knights Vehicle unit from your army Falls Back.
TARGET: That GREY KNIGHTS VEHICLE unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP
TRUESILVER WILL
Either player’s turn - Any phase
WHEN: Any phase, just after a Grey Knights Psyker Vehicle unit from your army suffers a mortal wound.
TARGET: That GREY KNIGHTS PSYKER VEHICLE unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.