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Shadowmark Talon

<p class="ShowFluff legend">As Chapter Master of the Raven Guard, Aethon Shaan is a true master of t

Detachment Rules (3)

Masters of Shadow

The Raven Guard are renowned for their uncanny ability to move unseen, cloaking themselves in darkne
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack.

Restrictions

A master of manoeuvre warfare, Aethon Shaan orchestrates battles with absolute precision, deploying,
Your army can include Raven Guard units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Unparalleled Tactician

A master of manoeuvre warfare, Aethon Shaan orchestrates battles with absolute precision, deploying,
Once per battle round, if an Aethon Shaan model from your army is on the battlefield, you can use the Into Darkness Stratagem for 0CP.
Enhancements (4)
25 pts

Blackwing Shroud

This mechanical device contains miniaturised refraction fields and electromagnetic interference proj
Adeptus Astartes Infantry model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
30 pts

Coronal Susurrant

This wreath of circuitry from the Dark Age of Technology forces a whispering white noise into enemy
Phobos model only. The bearer has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that usage of that Stratagem by 1CP.
25 pts

Hunter’s Instincts

Those who master the Path of Ambush guide their forces to launch surprise assaults on the enemy with
ADEPTUS ASTARTES model only. In your Movement phase, if the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
15 pts

Umbral Raptor

This warrior is a solitary predator whose footsteps are all but silent and whose form is one with th
ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Stratagems (6)
1 CP

ARMOUR OF CONTEMPT

Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

FEINT AND THRUST

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One ADEPTUS ASTARTES unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a Phobos or Scout Squad unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.
1 CP

INTO DARKNESS

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.

EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.
1 CP

LAY LOW THE TYRANTS

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
1 CP

RAPTORIAL VIGILANCE

Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units.

EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit.
1 CP

STUNNING FUSILLADE

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.