<p class="ShowFluff legend">To crusade as part of a lance of Knightly companions is to be inspired t
Enhancements (4)
15 pts Bearer of the Evanescent Ion
This Knight’s ion shield projects a stream of nictitating particles that can obscure fellow Nobles f
IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.
20 pts Bearer of the Iron Chalice
Deep within the Knight’s chassis is an ancient STC artefact. The device communes with its weakened m
IMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.
25 pts Bearer of the Judicant’s Helm
A courtly counsellor against deception and a visionary hunter of lurking prey, this Noble’s sage adv
IMPERIAL KNIGHTS model only. At the start of your Shooting phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the [ignores cover] ability.
25 pts Bearer of the Lancer’s Sigil
Honoured with a vivid heraldic insignia, this Noble is a wise mentor in the deadly art of battlefiel
IMPERIAL KNIGHTS model only. At the start of your Charge phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.
Stratagems (6)
2 CP
FULL TILT
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Imperial Knights unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.
1 CP
ROTATE ION SHIELDS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
1 CP
RUN THEM THROUGH!
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Imperial Knights unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.
1 CP
TACTICAL FOIL
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Imperial Knights model from your army that is within 9" of that unit.
EFFECT: Your model can make a Normal move of up to D6".
1 CP
THUNDERSTOMP
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One Imperial Knights model from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.
1 CP
VOW OF RETRIBUTION
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.