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Spearhead-At-Arms

<p class="ShowFluff legend">When deployed in large numbers, the swift and agile Armiger-class Knight

Detachment Rules (1)

Knightly Teachings

Knightly Nobles are exalted paragons of honour who uphold the tenets of the Code Chivalric and the g
Each time a model from your army uses its Bondsman ability, if no other model from your army has used that Bondsman ability that turn, you can select up to three friendly Armiger models (instead of one) within 12" of that model, or within 15" of that model while your army is Honoured (you still cannot select a model that is already being affected by a Bondsman ability). Until the start of your next Command phase, those models are affected by that Bondsman ability.

KEYWORDS
ARMIGER models from your army gain the BATTLELINE keyword.
Enhancements (4)
10 pts

Fables of Nightmare

Many are the fiends and unnamed dooms that lead hosts of darkness in the oldest tales. Their retelli
IMPERIAL KNIGHTS model only. While two or more Armiger models are under the effects of the bearer’s Bondsman ability, melee weapons equipped by those ARMIGER models have the [precision] ability.
15 pts

Martial Tuition

Long has this Noble trained their Bondsmen in hunting the deadliest prey, instilling in them the ski
IMPERIAL KNIGHTS model only. While two or more Armiger models arc under the effects of the bearer’s Bondsman ability, once per turn, you can target one of those ARMIGER models with the Counter-offensive Stratagem for 0CP.
20 pts

Mentor’s Pride

A draconian enforcer of stringent standards, when this stern Noble does acknowledge pride in their s
IMPERIAL KNIGHTS model only. While two or more Armiger models are under the effects of the bearers Bondsman ability, each time each of those ARMIGER models makes an attack, you can re-roll a Hit roll of 1.
10 pts

Tales of Heroism

Recounting the valorous feats of legendary Nobles, this champion inspires their squires to deride an
IMPERIAL KNIGHTS model only. While two or more Armiger models are under the effects of the bearer’s Bondsman ability, each time one of those ARMIGER models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll.
Stratagems (6)
1 CP

EXEMPLAR’S WISDOM

Your turn - Shooting phase
WHEN: Your Shooting phase, just after an Imperial Knights Titanic model from your army has shot.

TARGET: That IMPERIAL KNIGHTS TITANIC model, and one or more friendly Armiger models affected by that model’s Bondsman ability.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
1 CP

LET DUTY BE YOUR SHIELD

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Armiger unit from your army that was selected as the target of one or more of the attacking units attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP

MANTLE OF THE MENTOR

Your turn - Shooting phase
WHEN: Start of your Shooting phase.

TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back.
1 CP

SQUIRES OFTHE HUNT

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: For each of your ARMIGER models that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves.
1 CP

THIN THEIR RANKS

Your turn - Shooting phase
WHEN: Start of your Shooting phase.

TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability.
1 CP

VIRTUE OF COURAGE

Either player’s turn - Fight phase
WHEN: Start of the Fight phase.

TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.

EFFECT: Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll.