<p class="ShowFluff legend">When Suboden Khan rides to war, he is accompanied by the cream of the Ch
Detachment Rules (3)
Restrictions
Your army can include White Scars units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Storm-swift Onslaught
The White Scars are masters of high-speed tactics and hit-and-run warfare. They do battle on the mov
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
Wrath of the First Khan
As swift and violent as a raging tempest, Suboden Khan drives into and through the heart of the enem
At the end of the Fight phase, if a Suboden Khan unit from your army destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6".
Enhancements (4)
25 pts Chogorian Huntmaster
This mounted huntsman knows well the importance of manoeuvre, outflanking the enemy and ambushing un
ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
20 pts Hunter’s Eye
This augmetic eye enhances the user’s visual spectrum, enabling them to pinpoint heat signatures and
ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
25 pts Spearpoint Paragon
Decades of service within the White Scars First Company have helped this superlative warrior master
ADEPTUS ASTARTES model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
15 pts Stormseers’ Wisdom
The Chapter’s Librarians have made this champion privy to omens of great threats in future wars. Arm
ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Stratagems (6)
1 CP
ARMOUR OF CONTEMPT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
EVASIVE MANOEUVRES
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
1 CP
HUNTER’S INSTINCTS
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Normal move of up to 6".
1 CP
MOBILE LETHALITY
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
1 CP
SPEAR THRUST AND SABRE SWING
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.
1 CP
WITHDRAW AND REGROUP
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.