<p class="ShowFluff legend">No Chapter better embodies the Codex Astartes’ teachings than the Ultram
Detachment Rules (1)
Mastered Doctrines
Marneus Calgar deploys the complete and nuanced wisdom of the Codex Astartes as easily and instincti
At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly Marneus Calgar model is on the battlefield.
Devastator Doctrine
The Codex Astartes details the strategic value of overwhelming firepower.
This unit is eligible to shoot in a turn in which it Advanced.
Tactical Doctrine
The Codex lays out strategies for seizing the initiative.
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Assault Doctrine
The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike.
This unit is eligible to declare a charge in a turn in which it Advanced.
RESTRICTIONS
Your army can include Ultramarines units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements (4)
10 pts Armour of Antoninus
Originally worn by a storied Captain of the Ultramarines’ First Company, this artificer armour is be
ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
15 pts Oath of Macragge
Amongst the most solemn and binding oaths an Ultramarine can swear, it is a rare honour to enter bat
ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
20 pts Student of the Codex
This prodigal officer has focused upon one aspect of the Codex Astartes and means to master its ever
ADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).
25 pts Veteran of Behemoth
Having battled the Tyranid swarms since their first galactic invasion, this veteran officer knows we
ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.
Stratagems (6)
1 CP
ARMOUR OF CONTEMPT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
COURAGE AND HONOUR!
Either player’s turn - Fight phase
WHEN: Fight phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
1 CP
EXEMPLARY VIGILANCE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
1 CP
PRACTICAL TACTICS
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is not within Engagement Range of one or more enemy units and is within 9" of the enemy unit that just ended that move.
EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
1 CP
TACTICAL FORESIGHT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
1 CP
ULTRAMARIAN ADAPTIVITY
Your turn - Command phase
WHEN: Your Command phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.