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Nightmare Hunt

<p class="ShowFluff legend">Many warbands of the Traitor Legions embrace shock assaults of limitless

Detachment Rules (1)

Terror Made Manifest

With vox-augmented screams or bedecked in grisly trophies, these nightmarish raiders possess a terri
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.

Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.
Enhancements (4)
25 pts

Greyveil Hex

Incised into this warrior’s battleplate is a runic curse which dims his form in the minds of his pre
Chaos Lord model only. Models in the bearer’s unit have the Stealth ability.

While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
35 pts

Sorrowscent Vulture

This champion demands to be in the vanguard of the hunt, their eagerness to inflict suffering manife
Chaos Lord Jump Pack model only. Models in the bearer’s unit have the Scouts 6" ability. In the Declare Battle Formations step, the bearer can be attached to a Warp Talons unit.
20 pts

Terrorglut Parasite

A daemonic pact sealed in fear and dread allowed this entity to squirm into reality. Coiled tightly
HERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.
20 pts

Warp-fuelled Thrusters

Bathed in warp energies, this Lord’s jump pack tears rifts in reality, allowing them to withdraw at
Chaos Lord Jump Pack model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Stratagems (6)
1 CP

HORRIFIC INCURSION

Your turn - Movement phase
WHEN: Your Movement phase.

TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.

EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result.
1 CP

MALICIOUS SURGE

Your turn - Charge phase
WHEN: Your Charge phase.

TARGET: One Heretic Astartes Infantry unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
1 CP

PREY ON THE WEAK

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll.
1 CP

RELENTLESS TERROR

Your turn - Movement phase
WHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back.

TARGET: That HERETIC ASTARTES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP

SADISTIC DISPLAY

Either player’s turn - Fight phase
WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit.

TARGET: That HERETIC ASTARTES unit.

EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test.
1 CP

TALONS SUNK DEEP

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.