<p class="ShowFluff legend">The saedath of the Harlequins are both scripted performances and battle
Enhancements (4)
10 pts Fanged Leer
This cruel mask is worn when performing the Serpent’s Brood, and lends its wearer a supernatural deg
Death Jester model only. When using the bearer’s Cruel Amusement ability, you can select two of the abilities for its shrieker cannon to gain, instead of one.
20 pts Key of Ghosts
This mystic wraithbone implement allows the bearer to slip onto the stage from the Webway even befor
Harlequins model only (excluding Solitaire models). Models in the bearer’s unit have the Scouts 6" ability.
25 pts Shedskin Raiment
This glittering cloak projects a grand illusion that falls away as its wearer sheds it like a discar
Shadowseer model only. After both players have deployed their armies, select up to three Harlequins units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
20 pts Weavers’ Wail
A cruel weapon more often kept locked away, this ill-omened implement is said to resonate with the C
Troupe Master model only. Add 3 to the Strength and add 1 to the Attacks characteristics of the bearer’s melee weapons.
Stratagems (6)
1 CP
FANGS OF THE BROOD
Either player’s turn - Fight phase
WHEN: Start of the Fight phase.
TARGET: One Troupe unit from your army.
EFFECT: Until the end of the phase, when using your unit’s Dance of Death ability, you can select three of the abilities for your unit to gain, instead of one.
1 CP
SKYWARD LUNGE
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Harlequins Vehicle or Harlequins Mounted unit from your army.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
1 CP
STRIKING STRIDE
Your turn - Charge phase
WHEN: Your Charge phase.
TARGET: One Harlequins unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
1 CP
VENOMOUS WRATH
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Harlequins Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: After your unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Until the end of the turn, your unit is not eligible to declare a charge.
1 CP
WEAVERS’ COILS
Your turn - Fight phase
WHEN: End of your Fight phase.
TARGET: One Harlequins Mounted unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. Otherwise, your unit can make a Fall Back move of up to 6".
1 CP
WEAVING STRIDE
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Harlequins Infantry unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".