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Orbital Assault Force

<p class="ShowFluff legend">There is arguably no method of Space Marine warfare more iconic than the

Detachment Rules (1)

Rapid-drop Deployment

Through the use of teleportation, Drop Pods and gunship insertion, entire strike forces of Space Mar
At the start of the Declare Battle Formations step, select a number of ADEPTUS ASTARTES units (excluding Titanic units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability.

Enhancements (4)
15 pts

Dedicated Gunship

Bulky and somewhat lumbering as they are, Terminator squads – or even particularly vital officers we
ADEPTUS ASTARTES TERMINATOR model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
15 pts

Laurels of Thunder

This honour is awarded to those Space Marine officers who display greatest vigour during orbital dro
ADEPTUS ASTARTES model only. You can re-roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.
25 pts

Orbital Uplink Reliquary

Though it appears a morbid trinket of faith, in truth this device contains a powerful microcogitator
ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
20 pts

Veteran of the Vanguard

Long experience leading Phobos-armoured vanguard strikes has taught this warrior many lessons about
ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
Stratagems (6)
1 CP

AUTO‑SENSE COORDINATION

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12".
1 CP

BLIND SCREEN

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it.

EFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.
1 CP

ONWARD FOR THE EMPEROR

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within.

EFFECT: If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.
1 CP

SHOCK ONSLAUGHT

Either player’s turn - Fight phase
WHEN: Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
1 CP

SUPPRESSION STRAFING

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One ADEPTUS ASTARTES unit from your army.

EFFECT: Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

RESTRICTIONS: You cannot use this Stratagem more than once per battle round.
1 CP

TACTICAL DECAPITATION

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.