<p class="ShowFluff legend">The Ultramarines and their brother Shield Chapters forge ever outward in
Enhancements (4)
10 pts Avenging Avatar (Aura)
Eyes alight with determination and vengeful fury, this champion of the Chapter seems almost to cast
ADEPTUS ASTARTES model only. In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle-shock test.
25 pts Liberatum
Forged on Macragge by the finest artisans, this weapon’s machine spirit is said to burn with a desir
ADEPTUS ASTARTES model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
15 pts Scroll of Proclamation
Finely scribed on vellum and tightly bound in an armoured scroll case, the words of Roboute Guillima
ADEPTUS ASTARTES model only. Each time the bearer’s unit declares a charge, if one or more targets of that charge are within range of an objective marker, you can re-roll the Charge roll.
20 pts Seals of Reconquest
These precious seals are manufactured on Konor, and contain micro shield generators that – while swi
ADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.
Stratagems (6)
1 CP
CRUSADING CONQUERORS
Either player’s turn - Command phase
WHEN: End of the Command phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
1 CP
FIGHT TO THE END
Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1 CP
FURIOUS DEDICATION
Either player’s turn - Charge or Fight phase
WHEN: Your Charge phase or the Fight phase.
TARGET: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
EFFECT: Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
RESTRICTIONS: You cannot use this Stratagem more than once per turn.
1 CP
MARCHING EVER ON
Opponent’s turn - Fight phase
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.
TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
EFFECT: Your unit can make a Normal move of up to D6"+1.
1 CP
SCIONS OF GUILLIMAN
Your turn - Movement phase
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP
ULTRAMARIAN DESTINY
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.