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Eldritch Raiders

<p class="ShowFluff legend">Few of the deep void’s piratical denizens are as feared as the Eldritch

Detachment Rules (2)

Veterans of the Void

No two bands of Anhrathe warriors are identical. Each possesses a wealth of hard-earned experience t
Each time you add an Anhrathe unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

Yriel’s Own

These are Yriel’s most elite raiders, skilled in fast-paced raids and used to fighting superior forc
AELDARI units in your army are eligible to declare a charge in a turn in which they Advanced. In addition, each time an Anhrathe, Rangers or Shroud Runners unit from your army Advances, you can re-roll the Advance roll.
Enhancements (4)
20 pts

Adrenal Infusions

Amongst the hauls taken by Aeldari Corsairs are many stimulants and elixirs, the most powerful of wh
Anhrathe Infantry unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.
20 pts

Alacritous Assault

The key to any raid is the shock of the opening strike. Anhrathe warriors strike at breakneck speed,
Anhrathe unit only. Melee weapons equipped by models in this unit have the [LANCE] ability.
15 pts

Exotic Munitions

In their travels through the void, these Anhrathe warriors have collected a bounty of esoteric ammun
Anhrathe unit only. Ranged weapons equipped by models in this unit have the [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+] abilities.
15 pts

Pirate Prince

Yriel’s speed, both of thought and action, ensures that he remains one step ahead of his opponents a
Prince Yriel unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.
Stratagems (6)
1 CP

IMPEDING FIRE

Opponent’s turn - Charge phase
WHEN: Start of your opponent’s Charge phase.

TARGET: One Rangers, Shroud Runners or Starfang unit from your army.

EFFECT: Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
1 CP

NO PREY TOO BIG

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One Anhrathe, Rangers or Shroud Runners unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.
1 CP

RAIDERS’ SPOILS

Either player’s turn - Command phase
WHEN: Command phase.

TARGET: One Anhrathe unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
1 CP

RUTHLESS KILLERS

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Corsair Voidscarred unit from your army that has not been selected to shoot or Fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
1 CP

WITHDRAW AND REINFORCE

Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Anhrathe unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.
1 CP

YRIEL’S EXAMPLE

Either player’s turn - Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Aeldari Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.