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Harbinger Cabal

<b>Ominous heralds on missions of acquisition for their dynastic betters or the Nekrosor itself, cab

Detachment Rules (1)

Arcanoscientific Expertise

Dispatched to acquire eldritch artefacts in the deadliest of confines, Crypteks augment their immort
In your Command phase, for each Cryptek unit in your army, select one of the following abilities. Until the start of your next Command phase, your unit has that ability.
  • Hyperlocation Stutter (Aura): While a friendly NECRONS unit is within 6" of this model, add 2 to Advance rolls made for that unit.
  • Transharmonic Disruption (Aura): While a friendly NECRONS unit is within 6" of this model, add 1 to the Strength characteristic of weapons equipped by models in that unit.
  • Quantum Interface (Aura): While a friendly NECRONS unit is within 6" of this model, models in that unit have a 5+ invulnerable save.
Enhancements (2)
0 pts

Cryptometric Experimentation

This Cryptek's living metal body has long been the foundation for their most ingenious alterations.
Add 1 to the Toughness and Wounds characteristics of the bearer. The bearer has a 4+ invulnerable save.
0 pts

Portal Transmuter

With a gesture, the bearer of this device can cosmically link one doorway to somewhere else entirely
Once per turn, when the bearer ends a Normal, Advance or Fall Back move within 3" of an open Hatchway or when the bearer opens a Hatchway, it can, before any units decide if they wish to fire Overwatch, use this ability. If it does, remove the bearer from the battlefield and set it back up on the battlefield wholly within 3" of another open Hatchway and not within Engagement Range of one or more enemy units. When doing so, if the bearer cannot be set back up on the battlefield, it is destroyed.
Stratagems (4)
1 CP

ANTI-PROXIMAL SUBROUTINES

Your turn - Shooting phase
WHEN: Your Shooting phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.
1 CP

CONTINUUM REALIGNMENT

Your turn - Fight phase
WHEN: End of your Fight phase.

TARGET: One Cryptek unit from your army.

EFFECT: Your unit can make a Normal move of up to 3".
1 CP

DYNAMIC RECONFIGURATION

Either player’s turn - Any phase
WHEN: Start of any phase.

TARGET: One Cryptek unit from your army.

EFFECT: Select one of the abilities from the Arcanoscientific Expertise Detachment rule. Until the start of your next Command phase, your unit has that ability instead of any others from the Detachment Rule.
1 CP

HOLOGYRIC SIMULATION

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if your unit is within 6" of a friendly Cryptek unit, you can re-roll the Hit roll. If your unit has the CRYPTEK keyword, you can re-roll the Wound roll as well.