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Cult of the Arkifane

<p class="ShowFluff legend">The influence of Vashtorr the Arkifane spreads insidiously through time

Detachment Rules (1)

Soul Forge Boons

The cybersorcerous power of Vashtorr’s boons is much in evidence amongst his worshippers. Nowhere is
Heretic Astartes Vehicle units from your army gain the Daemon keyword.

Heretic Astartes Vehicle, Lord Discordant and Vashtorr the Arkifane units from your army gain the SOUL FORGE keyword.

SOUL FORGE units from your army have a 5+ invulnerable save.
Enhancements (4)
15 pts

Crown of Worms

This parasitic helm bestows the ability to conjure daemonic nematodes akin to those manifested by th
Warpsmith model only. Add 3" to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities.
20 pts

Cybinfernal Font

This warp-forged augmetic channels daemonic energies through its bearer and into those they lead, sp
HERETIC ASTARTES model only (excluding Damned models). Models in the bearer’s unit have the Soul Forge keyword.
20 pts

Mark of the Soul Forges

This burning rune attests to the – perhaps unwise – pact its bearer has struck with the Arkifane in
HERETIC ASTARTES model only (excluding Damned models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
25 pts

Wyredjinn

A repulsive daemon imp of Vashtorr, this incorporeal data-familiar flits through vox-channels and se
HERETIC ASTARTES model only (excluding Damned models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.
Stratagems (6)
1 CP

BALEFIRE BOON

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
1 CP

BIOMECHANOID REGENERATION

Your turn - Command phase
WHEN: Your Command phase.

TARGET: One HERETIC ASTARTES unit from your army (excluding Damned units).

EFFECT: One model in your unit regains up to D3 lost wounds. If your unit has the Soul Forge keyword, one model in your unit regains up to 3 lost wounds instead.
1 CP

FORGE-FIRE SURGE

Your turn - Movement phase
WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances.

TARGET: That HERETIC ASTARTES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the Soul Forge keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
2 CP

SOUL-TALLY OFFERING

Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
1 CP

TOUCH OF THE ARKIFANE

Either player’s turn - Any phase
WHEN: Any phase.

TARGET: One HERETIC ASTARTES unit from your army (excluding Damned units) that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.
1 CP

UNHOLY FORTITUDE

Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Soul Forge unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.