<p class="ShowFluff legend">When the Chaos Knight houses ride out on the hunt, their prey endure a l
Enhancements (4)
30 pts Aspect of the Beast
Something predatory and monstrous from the depths of the Warp has possessed this Knight suit. Its te
Chaos Knights model only. At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army
15 pts Hunter’s Helm
This infernal faceplate was forged by the cannibalistic Dark Magi of Ghanarkh. Affixed to a Chaos Kn
Chaos Knights model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
40 pts Octagram of Conjuration
This Knight suit’s cockpit incorporates a summoning octagram that drags warp gheists into reality an
Knight Abominant model only. The bearer has the following ability:
Octagram of Conjuration (Aura): While a friendly War Dog model is within 9" of this model, after that WAR DOG model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
25 pts Throne Tyrannicus
So dominant is the psychoneural signature of this Throne Mechanicum that it dominates even other sci
Titanic Chaos Knights model only. In your Command phase, select one other Chaos Knights Character model within 9" of the bearer. If the bearer has one or more Aura abilities that affect friendly War Dog units, until the start of your next Command phase, the selected CHAOS KNIGHTS CHARACTER model is affected by those Aura abilities as well.
Stratagems (6)
1 CP
BEASTHIDE MANIFESTATION
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
CONTEMPTUOUS VOLLEYS
Your turn - Movement phase
WHEN: Your Movement phase, just after a CHAOS KNIGHTS unit from your army Falls Back.
TARGET: That Chaos Knights unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1 CP
FERAL ARROGANCE
Either player’s turn - Any phase
WHEN: Any phase, just after a mortal wound is allocated to a Chaos Knights unit from your army.
TARGET: That CHAOS KNIGHTS unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
1 CP
FLUSH THE QUARRY
Your turn - Movement phase
WHEN: Start of your Movement phase.
TARGET: One Titanic Chaos Knights unit from your army and up to three friendly War Dog units within 6" of that Titanic Chaos Knights unit.
EFFECT: Until the end of the phase, each time one of those War Dog units makes a Normal, Advance or Fall Back move, its models can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
1 CP
GOADED BEAST
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.
TARGET: One CHAOS KNIGHTS unit from your army that lost one or more wounds as a result of those attacks.
EFFECT: Your unit can make a Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
1 CP
MERCILESS FUSILLADE
Either player’s turn - Shooting or Fight phase
WHEN: Start of your Shooting phase or the start of the Fight phase.
TARGET: One Titanic Chaos Knights unit from your army, and up to two friendly War Dog units, that have not been selected to shoot or fight this phase.
EFFECT: Select one enemy unit that is an eligible target for each of those CHAOS KNIGHTS units. Until the end of the phase, each time one of those Chaos Knights units is selected to shoot or fight, if that enemy unit is an eligible target, you can only select that enemy unit as the target for all of those attacks and those attacks have the [SUSTAINED HITS 1] ability.