<p class="ShowFluff legend">Many Freeblades become figures of legend, whether for their mighty deeds
Enhancements (4)
30 pts Bringer of Justice
It is said that whenever this famed weapon is brought to life, it shall not fall silent until it has
Imperial Knights model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.
25 pts Hunter’s Eye
This remarkable data‑manifold surrounds a scion with holo‑projected bioscans and engine‑signature re
IMPERIAL KNIGHTS model only. Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.
35 pts Mysterious Guardian
Manifesting as though from nowhere, this Knight is an elemental force of vengeance against the Emper
IMPERIAL KNIGHTS model only. The bearer has the Deep Strike ability. Once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield. In the Reinforcements step of your subsequent Movement phase, set the bearer up anywhere on the battlefield that is more than 9" horizontally away from all enemy units. If the battle ends and the bearer is not on the battlefield, it is destroyed.
20 pts Sanctuary
Through the projection of rapidly modulating ion fields, this unique generator’s effects wreathe the
IMPERIAL KNIGHTS model only. The bearer has a 5+ invulnerable save.
Stratagems (6)
1 CP
FLANKING MANOEUVRES
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Armiger unit from your army that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP
FULL TILT
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Imperial Knights unit from your army.
EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is an Armiger or Destrier unit.
1 CP
NOBLE SACRIFICE
Either player’s turn - Any phase
WHEN: Any phase.
TARGET: One Imperial Knights unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
EFFECT: Your unit’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an Armiger unit, instead of only a 6.
1 CP
POINT‑BLANK BARRAGE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved.
1 CP
STRENGTH FROM EXILE
Either player’s turn - Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9" of your unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
1 CP
SURVIVOR OF STRIFE
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.