<p class="ShowFluff legend">The largest and most powerful vehicles in the armouries of Adeptus Astar
Enhancements (4)
25 pts Armoured Commander
This veteran commander of mechanised infantry utilises its manoeuvrability to ensnare the foe.
ADEPTUS ASTARTES model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly Adeptus Astartes Transport that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
15 pts Liberator
A dauntless conqueror and liberator of worlds, this intimidating champion inspires confidence in the
ADEPTUS ASTARTES model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any Heavy Transport it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
20 pts Shock Deployment
From the ramps of armoured transports, elite infantry deploy swiftly, unleashing fire on overawed en
Adeptus Astartes Terminator or Gravis model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a Transport this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
40 pts Tip of the Spear
This aggressive front-line commander knows the value of speed and decisive manoeuvre.
ADEPTUS ASTARTES model only. If the bearer starts the battle embarked within a Transport, that TRANSPORT has the Scouts 6" ability.
Stratagems (6)
1 CP
ADVANCED DEPLOYMENT
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.
1 CP
ARMOUR OF CONTEMPT
Either player’s turn - Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1 CP
CERAMITE SLEDGEHAMMER
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a Heavy Transport, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
1 CP
MACHINE WRATH
Either player’s turn - Any phase
WHEN: Any phase, just after a Heavy Transport unit from your army with the Deadly Demise ability is destroyed.
TARGET: That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
1 CP
PURGATION DOCTRINE
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a Heavy Transport this turn, add 1 to the Wound roll as well).
1 CP
RAPID EMBARKATION
Either player’s turn - Fight phase
WHEN: End of the Fight phase.
TARGET: One Adeptus Astartes Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Heavy Transport it is able to embark within.
EFFECT: If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.