<p class="ShowFluff legend">When a Speedwaaagh! is unleashed, entire planets become Ork speedways. T
Enhancements (4)
25 pts Dakkamek
Mekboyz with a penchant for overwhelming firepower can always get some more dakka out of a vehicle’s
Mek model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected Vehicle model have the [RAPID FIRE 1] ability.
10 pts Kustom Shokk Box
Obtained from a Big Mek for a veritable fortune of teef, this device incorporates a shokk-boosta tha
Deffkilla Wartrike model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.
20 pts Master Meknologist
A talented gunsmith, even by the standards of his Big Mek rivals, this Ork reserves the finest of hi
Big Mek model only. Improve the Ballistic Skill characteristic of the bearer’s ranged weapons by 1.
15 pts Supa-burny Fuel
The highly volatile, Mek-brewed fuel that powers this Wartrike emits particularly large and exceptio
Deffkilla Wartrike model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.
Stratagems (6)
1 CP
DED KILLY CONSTRUCTION
Your turn - Fight phase
WHEN: Your Fight phase.
TARGET: One Speed Freeks or Trukk unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability and, if your unit made a Charge move this turn, until the end of the phase, add 1 to the Damage characteristic of those weapons.
1 CP
DUST TRAILS
Opponent’s turn - Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit has the Benefit of Cover.
1 CP
EVASIVE MANOOVA
Opponent’s turn - Fight phase
WHEN: End of your opponent’s Fight phase.
TARGET: One Speed Freeks or Trukk unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1 CP
MOBILE DAKKASTORM
Your turn - Shooting phase
WHEN: Your Shooting phase, just after a Speed Freeks or Trukk unit from your army has shot.
TARGET: That SPEED FREEKS or TRUKK unit.
EFFECT: Select one enemy unit hit by one or more of those attacks (excluding attacks made with Indirect Fire weapons). Until the end of the phase, each time a model in a SPEED FREEKS or TRUKK unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.
1 CP
ON DA MOVE
Your turn - Movement phase
WHEN: Your Movement phase.
TARGET: One ORKS unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back or Advanced (unless it used its turbo this turn).
1 CP
SPESHUL AMMO
Your turn - Shooting phase
WHEN: Your Shooting phase.
TARGET: One ORKS unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Torrent weapons) have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities.