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Stratagems (4)
1 CP
ALLURING GROTESQUERIE
Either player’s turn - Fight phase
WHEN: Start of the Fight phase.
TARGET: One EMPEROR’S CHILDREN unit from your army.
EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test. Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1 CP
CLOYING CORRUPTION
Your turn - Movement phase
WHEN: Start of your Movement phase.
TARGET: One FLAWLESS BLADES unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
1 CP
EAGER FOR MORE
Your turn - Movement phase
WHEN: Your Movement phase, just after an EMPEROR’S CHILDREN unit from your army opens a Hatchway.
TARGET: That EMPEROR’S CHILDREN unit.
EFFECT: Your unit can make a Normal move of up to 3".
1 CP
VYING FOR VICTORY
Opponent’s turn - Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.
TARGET: One EMPEROR’S CHILDREN unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
EFFECT: Your unit can make a Normal move of up to 3".